Self made upgrade such a rod-and-spring combination removed from game as absurd. Several non combat items replaced or they kinds changed. Optional gear for weapons modified, Russian and Western weapon’s gear partially separated. WW2 mines were made for enemy personal extermination, so guess what happens if you mercenary will step over it in game. In modern war mines are using for injuring as much enemy personal, as possible. Mines left in WW2 style, so they still can be found by metal detector, but their damage is as for such a mines in reality. Grenade is not kick down staff like it was in JA2, but deadly weapon. Spectra armour is III class armour, and only armour which gives slightly protection against 12.7mm weapons is IV class armour – this kind not used for regular army due high weight, used by bomb squads only.Įxplosives and armour effects on each other are moved to make them more close to real life interaction. Weapon damages strongly affected to kind of ammo it fires and armour it hits.Įach following class of armour gives more protection, but even spectra armour, which gives you very good protection from pistols and 9mm sub machineguns, will save you only from one-two 7.62 Nato rounds and will mostly useless against 12.7mm sniper rifles exactly as it is in real life. Weapons line modified using new principle of damage calculation based on real life weapons and armour balance. High caliber rifle and 3rd class armour is the combination not even mercenary can wear. Weapons, items, explosives and armour weights directly match real life parameters. New balance of weapons, explosives and other game items as close to reality as possible.
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