![]() ![]() The X after that is a tile you can put on any side of your room to prevent a door from ever spawning there. The first tile is a blank tile, followed by the red floor tile, followed by walls and south-walls. Below that is the drawing area.īelow the tiles are a picker for what you're painting if you hit the left mouse button. THIS IS PLAYGROUND is just a scratchpad that you can't save. The name matters, as it's how the game knows what rooms to pick. Top of the editor is the name of the room you're in. Do this after you go into a location, so the room editor will load that location's map file. You can change what file is load and what is add, to change which file you're editing. $load-rooms are the ones that get accessed by the room editor, $add-rooms are extra files that do not get opened up by the room editor. Note that at the top of farm.df, it loads up two room files. You can go into a farm location by typing road or one of the other ones. ![]() This will post all words with farm in it. In your text editor, open deathforth\events\exterior\farm.df Let's use the new farm location for an example. Here's a quick guide for starting to mess with rooms. CTRL while holding a movement key: Teleport your character around a short distance.O: Clear out all zombies, and stop further ones from spawning via F3.F8: Freeze game, or advance a frame if frozen.Very handy for seeing what room you're in. Won't reload the location completely, sometimes you'll need to do CTRL G and CTRL S to reset things like room or loot picking in some locations. F5: The all important "restart location" button.CTRL S: Leave or enter a location quickly.This will also reload most df files, so you can quickly edit and save those files and see the results. CTRL G: Restart the game instantly, going to the first road screen.`~: Console, see console primer at the end of this post. ![]() Alternatively, you could pause automatic updates. Otherwise, your modifications could get erased by updates. NOTE: You should probably copy this to its own folder, so you can safely make changes to it. I'm hoping that mod makers can use their current knowledge to write guides and help other modders, as I am usually too swamped to write really detailed mod guides. Let me know if you have questions in the comments, currently open but I may clear them later for ease of reading. I will be adding to this post later! Currently I'm just covering the most immediately useful info. HOW TO INSTALL Right click Death Road to Canada on Steam. Could support Linux/Mac if requested enough.ĭeveloper branch will usually be updated shortly after the main build gets updated. These features are designed to help with adding and modifying game content.ĬURRENT VERSION: April 20th, FEMUR Latest Version (Windows)Ĭurrently Windows only. It has extra features compared to the testing branch or main retail build. The developer/debug build is what we use to make the game. ![]()
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